Monday, April 27, 2009

Menoth vs. Cygnar (xpost from Filthy Hordes)

Menoth vs. Cygnar

I played Andre twice last night. Both times he played Nemo.

I played CerealJohn's (Getting Small)
(http://newtowarmachine.blogspot.com) Amon list in both games (sorry
John, it looked like too much fun)

High Allegiant Amon Ad-Raza
Vanquisher
Vanquisher
Dervish
Idrian Skirmishers
>Idrian Skirmisher Chieftain & Guide (2)
Choir of Menoth (6)
Vassal of Menoth
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Deliverer Sunbust Crew

I think he played the following:
Nemo
>Squire
Stormclad
Charger
Charger
Thorn(?)
Storm Guard (full)
Stormsmith (3)
Journeyman Warcaster

Game 1
I had first turn, I followed John's advice to run the Sunburst onto a
hill and camp it out. Worked marginally well. As I am still new to WM
I failed to allocate focus to jacks for two turns (luckily though my
opponent was very understanding). Skirmishers preyed on the Storm
Guards this game. I forgot to go to ground after running them into the
forest at the center of the table. They got beat, bad. Chain Lightning
fried most of them through auto hits arcing from his Stormclad. The
remaining 2 Skirmishers charged a Stormsmith and killed him before being
obliterated next turn.
Bottom of the second turn Nemo feated while within range of all my
jacks. He hit two of the three disrupting them. Damn. But the
vanquisher with LOS to him was unharmed (woot!) Top of turn four
allocate three focust to the sole Vanquisher who can take focus and
upkept synergy, Amon activates and casts Mobility and moves outta the
way. Activate what's left of my choir and sing Battle Hymn to the
Vanquisher. Vanquisher activates and charges Nemo (unprotected in a
forest), Vanquisher squishes Nemo good.

Game 2.
Again I had first turn, I allowed Andre to tune his list a bit, he and I
felt he needed more arc nodes in the list (he was only running one in
the first game). I set up behind a building with most of the army save
the Sunburst. Similar to last game I ran the Sunburst first turn and
all the rest. Also similar to the first game the Idrians got squished
VERY early, never even getting off one CRA. Flying monks went up the
flanks hoping to catch Nemo from behind. Unfortunately Catherine
Laddermore met one and he was forced to fillet her horse. Laddermore
tried to exact vengeance for her steed unsuccessfully and of course the
monk whalloped her for that lack of respect.
Elsewhere on the battlefield one Vanquisher tried a shot at the unit of
storm guard and missed horribly only to scatter onto all but one member
of the unit, setting them all ablaze. Rolling the blast damage took out
one or two then during the next turn one Storm Guard was able to
extinguish himself while all but one other died in a fire.
During all this a Charger popped the flying monk who killed Laddermore.
Thorn and the Stormclad were threatening Amon's position along with a
Charger coming through the woods. Chain lightning happens. Amon got
zapped twice and died.

Menoth 1, Cygnar 1

Thoughts: I think Vanquishers with their auto fire will be staples in my
eFeora lists in MKII along with a Vassal. I either was playing the
Idrians way wrong or they are VERY weak in the current format. I've
never played them in MKI so I cannot compare to their previous
iteration. The Sunburst was decent, hit its mark once and squished a
Journeyman Warcaster and most of a Charger, but no other amazing feats.
The flying monks feel like solo and caster hunters and seem to do their
job well with high mobility and solid hitting power on the charge. The
Dervish seems like it could have more mobility using the spell of the
same name and its Sidestep ability, but I was unable to put all my ducks
in a row to get it all set up for a slice 'n' dice run. Maybe next
game...

Overall record:
Cygnar - 2/1/0
Protectorate of Menoth - 0/0/0
Khador - 0/0/0
Cryx - 0/0/0
Mercs - 0/0/0
Trollbloods - 0/0/0
Circle of Orboros - 0/0/0
Skorne - 0/0/0
Legion of Everblight - 0/0/0

Overall Win Pct: .666

Menoth is My Co-pilot (xpost from Filthy Hordes)


Skip ahead again, I played my first WM game last Thursday with my Thursday play group. We played MKII rules (woot!).

My list:
Protectorate of Menoth
24/25

Feora, Protector of the Flame (umm, epic caster at low point values? yes please!) (-6)
Revenger (6)
Redeemer (6)(bonded) (umm, insta-fire? woot!)
Temple Flameguard (6) (full)
>Temple Flameguard Officer & Standard Bearer (2)
Holy Zealots (6) (full)
>Monolith Bearer (2)
Covenant of Menoth (2)

I goofed and could have added in a full unit of wracks for the last point but forgot. Next time.

I ended up playing one game, against Art and his Cygnar bastages.

About 3rd turn I had set fire to a good amount of things and feated. Unfortunately I fouled up order of operations and could only apply focus to my Redeemer and then I read the card wrong and thought I could add a lot more focus than I thought. bah! anyhoo, he threatened Feora who moved back around a building and out of sight only to pop up on the other side of the battlefield where her Revenger was threatening Kraye.
Kraye took a deal of damage from the Revenger (not sure if it was a free strike or the charge I made against him prior to the free strike) in charging Feora. Feora was a tough cookie though, one more point of damage and this would have gone the other way. He failed to kill Feora with one point left. He even moved his Charger (?) out of melee (taking free strikes from my TFG) to take a shot at Feora in melee with Kraye. Missing horribly.
Feora's turn came around, she got her focus back and without missing a beat, full focus took one swing at Kraye and cleft him in twain.

Menoth 1, Cygnar 0


Feora will be mending her wounds this week. Perhaps Silent Bob will be commanding Menoth's troops.

Muddying the waters (xpost from Filthy Hordes)



I've tried my hardest to keep this blog strictly about my Troll experiences but I'm completely enamored with the new MKII rules and my new Menoth army.

So here's the scoop. For the next three days (until the poll is closed) I think I'll post up my thoughts and experiences with my MKII Menoth army (and probably just copy the posts over to my Menoth blog when it's up and running).

*    *    *


So I got hooked on Menoth. What did it? Well just like the Trolls it was the models that sucked me in. First and foremost, this guy:

The Guardian. Followed closely by the Dervish, Devout, Revenger, Avatar of Menoth ad nauseaum.

Then I started reading the fluff. Wow. Some really cool stuff going on there. The first model to catch my eye was the High Reclaimer, or as I have come to know him, Silent Bob

In choosing a Warmachine army I really liked the recycling of Cryx and Menoth, but the Menoth jacks did it for me and Bob made the choice complete. Then I discovered the dirty little girls of Menoth. Harbinger and Feora and they totally sealed the deal.
*    *    *

Skip ahead a bit, I purchased a Menoth army from a local player looking to get out of WM and get season tix to the Dolphins (I think we all know who won out in that exchange!).